No special skill is required in order to roll dice, but the beginning player will need to understand how the game works.
Rolling the Dice
Craps is a game of rounds. The first roll of a round is called a Come Out Roll. A round can last just one roll or a several rolls, depending on what's rolled and when.
Each player takes turns rolling the dice. The player who's rolling is called the Shooter. Everyone wagers on the same roll of the dice, whether they're the Shooter or not. The Shooter keeps rolling until he "sevens out" (rolls a seven at the wrong time), and then the next player gets to roll.
Pass Line Bets
The basic bet is the Pass Line Bet and it pays even money. Make this bet by waiting for the Come Out Roll, and then putting your chips on the area of the table marked “Pass Line”.
After all bets are placed the Shooter rolls the Come Out Roll.
The dice totals listed below reflect the possible roll outcomes.
7 or 11 Natural - Winner
2, 3, or 12 Craps -Loser
4, 5, 6, 8, 9, 10 Point - Shooter rolls again
If a Point Roll is thrown, the dice are rolled until either the Point number comes up or a seven, whichever happens first. The dice are then reset, and a new Come Out Roll is thrown.
Don’t Pass Line Bets
This is a bet that the Shooter will lose. To place this bet, place your chips in the box marked Don't Pass on the table. This area is also known as the Black Line. Like the Pass Line Bet, this bet must be made before the Shooter's Come Out Roll.
After all bets are placed the Shooter rolls the Come Out Roll. The dice totals below reflect the possible roll outcomes.
7 or 11 Loser
2 or 3 Winner
12 Push (you get your wager back
4, 5, 6, 8, 9, or 10 Point – Shooter rolls again
After the Point was established, If the Shooter rolls a 7 before the Point is rolled, then The Don’t Pass Line wins
The Come Bet is only placed after the Point was established. After that the bet is exactly like a Pass Line Bet and pays even money. To wager, place your chips on the Come Box at your section of the table. Once the Point has been made, then the dealer will remove your chips from the come box and then place it in the appropriate slot for that number.
If you lose your chips are removed from the Come Box and added if you win. Be sure to pay attention and remove all the chips that you do not want to bet from the Come Box or the dealer will assume they are to be wagered.
Don’t Come Bets
The Don't Come Bet is the reverse of the Come Bet. The wager is placed by the player on the space marked as the Don't Come Bar after the Point is established. Winnings are paid off the Don't Come Bet Bar, and if they are not picked up at the end of the bet, they are automatically added to the next bet.
If the Shooter rolls a 7 before the Point is rolled the Don’t Come Bet wins.
If the Shooter rolls a 2 or 3 then you win even money.
This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.
The bet on a hardway number wins if it's thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1
These bets are for one dice roll only.
2, 3, 4, 9, 10, 11, 12 Winner
5, 6, 7, 8 Loser
Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).