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Rummy Terms




Author: Dolly Gambler


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Discarding a card in order to induce an opponent to discard another card of the same rank or in suit and sequence with it, also known as baiting, chumming, and fishing

Angling
Discarding a card to induce your opponent to discard a card one rank away, also known as sideways fishing and side baiting

Blind Discard
A discard made without a clue as to whether an opponent can use it

Block
To withhold a card that would extend a meld for an opponent

Combination

Two cards that will become a matched set by addition of a suitable third card

Crack
To discard a card wanted by an opponent; meld when there is possible advantage in keeping the cards in the hand; unload

Dead Cards
Cards no longer available because of being buried in the discard pile or melded

Deadwood
Unmatched cards in a hand

Fill
To draw a card that turns a combination into a matched set

Forcing
Discarding a card that the next player, under the rules, must take up

Go Out
Get rid of the last card in the hand

Go Rummy
Lay down a hand with no unmatched, cards, not previously having melded

Group
A matched set comprising three or more cards of the same rank

Kibitz
To observe a game without participating

Knave
Any jack

Matched Card
One that is part of a matched set

Matched Set
Three or more cards which, under the rules, may be melded together

Meld
Place matched sets on the table

Off Card
One that is neither matched nor part of a combination

Player
A card which, if retained or taken up, could be laid off

Pluck
To take the top card off the deck

Rank
A card's name and hierarchy as distinguished from its suit

Run / Rope
A sequence

Safe Discard
One that surely or probably cannot be taken up

Sequence
A matched set comprising three or more cards of the same suit and consecutive rank

Set
Three or more cards of the same rank

Shutout
Winning of a game in which the opponent has scored not a single point

Spread
A melded set

Stock
The remainder of the pack after the original hands are dealt, usually placed face-down

Stringer
A sequence

Suit
One of the four kinds of cards in a deck, denoted by symbols and known as spades, hearts, diamonds, and clubs

Take Up
Draw from the discard pile

Trey
A three of any suit

Triplet
A group of three

Unload
Discard high cards, or meld, to reduce the possible loss in case another player wins

Upcard
The first card turned face up from the stock, to start the discard pile

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