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Discarding a card in order to induce an opponent to discard another card of the same rank or in suit and sequence with it, also known as baiting, chumming, and fishing
Angling
Discarding a card to induce your opponent to discard a card one rank away, also known as sideways fishing and side baiting
Blind Discard
A discard made without a clue as to whether an opponent can use it
Block
To withhold a card that would extend a meld for an opponent
Combination
Two cards that will become a matched set by addition of a suitable third card
Crack
To discard a card wanted by an opponent; meld when there is possible advantage in keeping the cards in the hand; unload
Dead Cards
Cards no longer available because of being buried in the discard pile or melded
Deadwood
Unmatched cards in a hand
Fill
To draw a card that turns a combination into a matched set
Forcing
Discarding a card that the next player, under the rules, must take up
Go Out
Get rid of the last card in the hand
Go Rummy
Lay down a hand with no unmatched, cards, not previously having melded
Group
A matched set comprising three or more cards of the same rank
Kibitz
To observe a game without participating
Knave
Any jack
Matched Card
One that is part of a matched set
Matched Set
Three or more cards which, under the rules, may be melded together
Meld
Place matched sets on the table
Off Card
One that is neither matched nor part of a combination
Player
A card which, if retained or taken up, could be laid off
Pluck
To take the top card off the deck
Rank
A card's name and hierarchy as distinguished from its suit
Run / Rope
A sequence
Safe Discard
One that surely or probably cannot be taken up
Sequence
A matched set comprising three or more cards of the same suit and consecutive rank
Set
Three or more cards of the same rank
Shutout
Winning of a game in which the opponent has scored not a single point
Spread
A melded set
Stock
The remainder of the pack after the original hands are dealt, usually placed face-down
Stringer
A sequence
Suit
One of the four kinds of cards in a deck, denoted by symbols and known as spades, hearts, diamonds, and clubs
Take Up
Draw from the discard pile
Trey
A three of any suit
Triplet
A group of three
Unload
Discard high cards, or meld, to reduce the possible loss in case another player wins
Upcard
The first card turned face up from the stock, to start the discard pile